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At the end of May Google announced that this summer we will learn the main details about the cloud platform of Stadia. Today the corporation designated the time of the broadcast of Stadia Connect – it will take place on Thursday, June 6, at 19:00 in Moscow.

During the presentation, the company will tell about the timing of the launch of the service, the price of its use and affordable games. Stadia Connect will be broadcast to YouTube.

In the tweet announcing the event, Google She stated that "some news cannot wait until E3". Perhaps the company wants to get ahead of its main competitor in the field of cloud gaming – Microsoft. On E3, the owners of the Xbox brand will most likely devote part of their press conference to the Project XCloud cloud service, which should start this year.

Mediabriffing Microsoft It will begin on June 9 at 23:00. Learn the rest of the broadcasts in our guide on E3 2019.

Tune into the first ever #stadadiaconnect this Thursday 6/6 AT 9AM PT for Excitation announces, Games, and More → Https: // T.CO/DKMKAKQEQP PIC.Twitter.COM/Mzragfh4k

– Stadia (@googlestadia) June 3, 2019.

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The best comments

This will come in if you can attach previously already purchased games on other platforms to this cloud service, and Google will earn only by subscription.
If you need to buy games, then this is gg.

But it seems to me that you do not need to bother with linking from other services and buying games, just a subscription and play what you like.

How much does not live, I can’t get used to the crazy pace with which modern technologies are developing. It would seem that not so long ago the Xbox 360 and PlayStation 3 competed with each other for the championship, but now we are talking about online services. Whether there will still be.

It is also necessary to make it beneficial to developers or companies creating games, if it is not profitable for them, they will not come to Google.

And paying only for rental servers-no, then it’s easier then to buy iron, which will more or less pay off for the years of use and it can still be smoked, even when it becomes less relevant.

Depends on so many factors. What iron will be on servers, how to regularly update it, how much will the subscription cost. If we assume that the service will constantly give us access to the foreoppical gland of its year, and the subscription will cost, say, $ 15 per month – it turns out much more profitable than taking a new foreopped iron on your own once every few years. I really doubt the such support of servers and, especially, in such a price.

Subscription and use of previously bought games is a quite working option. So Liquid Sky worked. And it was quite efficient. There was a computer that was shit, and I eventually played in the entire multi-platform on a curling iron, and some inaccessible eczes like the same Quantum Brake passed in the cloud. It was convenient enough, but now someone bought them and it is not clear what will happen next

But you need to think which option is better for companies for making money, conditional $ 60 per game and $ 10-5 per month for subscription, or just conditional $ 20- 25 per month for subscription with all games.
It seems to me that it would be more convenient for me to be just a subscription, but it depends on the price of it.

It seems to me too. I am even surprised that the question surfaced somehow differently. If it will be necessary to buy the games themselves, then the service is not popularized, because the benefits will be not enough in this case for the player, because the main category of expenses is the games themselves. And paying only for rental servers-no, then it’s easier then to buy iron, which will more or less pay off for the years of use and it can still be smoked, even when it becomes less relevant.
But the games, in any case at the start, will be available in a small number. They previously stated support for their service in literally a few large projects. And at first, the choice will probably be small. However, in the future, when the assortment expands, then nothing should value, because only one user can use only one game and only a limited number of cloud capacities. No matter how much the games are available in the subscription later – this is still profitable for Google, because the user pays not for content in the end, but for the use of the subscription scheme.